I’ve been play-testing, bug-testing and contributing to projects since 2021 and have since gone on to become an integral part of over 30 projects spanning multiple platforms(with more on the way), with many happy collaborations and testimonials to back this up.

How do I test:

My normal process is to play the game once, with no understanding of what it is about or what I will expect. It’ll be a completely fresh experience.

During this first run, I’ll note anything like:

  • potential grammatical changes;
  • mechanics that appear to be broken;
  • audio issues;
  • areas for signposting;
  • user experience (think is this fun, boring, not quite grabbing my attention, etc. and why);
  • does the story make sense;
  • is the difficulty too hard, easy, balanced;
  • anything else that may occur during this first run.

From this, you’ll receive detailed and written feedback on anything I find or is worth noting; all contained within a simple format so you can easily work through each point. Suggestions are usually offered and no offence is taken, if ignored. It is your game after all.

I also record what I play, making sure that clips are available to demonstrate what I’m describing, as this is often easier to show as an example, or to compliment the written feedback.

On a second playthrough, if needed, I’ll then try and do anything I shouldn’t be able to do, now knowing what the game involves. This will usually be a far more in-depth but ultimately more rewarding test as the more unexpected or unusual bugs tend to appear here. This is when I go and try to purposely break the game.

A third playthrough usually means testing that the fixes made are working correctly and that they haven’t broken something else in the game that was previously working. This isn’t always needed, but I would expect to know the game very well by this point and the speed at which these can be covered is much quicker (the caveat here being the type of game being tested and how long it’ll take to reach that particular point).

So, if this is of interest, I’d be very happy to hear from you. Let me know what you need and I’ll get back to you with a quote.

“I highly recommend you do whatever you can to have Paul playtest your game. If you are reading this testimonial, stop, heed my advice, and welcome him on board.” — Tonda Ros, Architect of Blue Prince

“Paul is personable and highly professional. His help in testing Cryptmaster was thorough and hugely useful, leading to a number of changes which greatly improved the game. I would recommend him without hesitation to anyone seeking a thoughtful, diligent and insightful playtest of their game.”  Lee Williams, Co-creator of Cryptmaster.

“Paul’s contribution to the beta testing of Darklight was truly outstanding. His commitment, attention to detail, and thoroughness in providing feedback were instrumental in refining the game to perfection. Not only did he meticulously identify and report bugs, but he also offered valuable insights on gameplay mechanics and contributed ideas to our achievement system that made it to the final version of the game. Paul’s dedication and expertise made him an invaluable asset to our team. His friendly demeanor and collaborative approach made working with him a pleasure. I have no doubt that I will be reaching out to Paul again in the future for testing our upcoming projects. Thank you, Paul, for your exceptional work on Darklight!”  Kevin Wickenden, polytely games.